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The Dun Machine
Man, having your house explode and burn down really fucking sucks. Surprisingly it's not traumatizing, but you just don't have time to deal with anything else.

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Doesn't make any sense.Collapse )

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Things learned from my first driving lesson:
Contrary to what Mario Kart has taught me, you do NOT have to press anything for the car to start moving forward. Video games have failed me.

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Two things:

Xanxus bites his steak with the same intensity as Light eating a potato chip.

Fran's grandmother = adorable.

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The maternal side of my family is Filipino, and most of them speak the northern dialect, Tagalog. Tagalog unfortunately has no "f" or "sh" phoneme, which leads to somewhat hilarious situations at times:

Aunt: Penis?
My friend: What!?
Me: She's asking if you're finished with your meal.

Aunt: (comes in and starts spraying air freshener about my bedroom)
Me: What's wrong? Do we smell?
Aunt: I cooking upstairs, so smell like piss!
Friend: Uhhhh...
Me: She means "fish."

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I saw Harry Potter and the Deathly Hallows, Part 2 at midnight Friday.  I need some time to digest it a bit first, but I'd like to mention one thing..  Later on, when Draco confronts Harry, he has his usual bodyguards Crabbe and Goyle right behind him.  So you can imagine my eyes bugging out when I realized Crabbe became black.  I'm not joking.

This guy
became this guy:

I looked it up when I came home and found out that's supposed to be Blaise Zabini, not Crabbe.  That blew my mind on so many different levels.  One, Crabbe was there in the book and actually died in that scene.  Two, Blaise was never tight with Malfoy, so why would he follow him like a minion?  Makes no sense.  I understand movies have to change things a bit due to time constraints, but this there was really no point to this one.  Unless they couldn't find the actor?  I dunno, the whole thing was just ... odd.

Anyway, fuller review later, but I'll say I think the first part was better.

There was a girl in the back of the theater who kept on saying, "Dass it!"  I kept on laughing at the most inappropriate moments because reminded me of Maurica.

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Fuck this shit.Collapse )

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Honestly, I can only vaguely remember Assassin's Creed storyline. The entire game was simply running through the same routine for each mission: leave the base, talk to the local assassin HQ, find some info, kill the target. Rinse, repeat, rinse, repeat. The only progression in the "plot" was when Altaïr talked with his targets upon their death. However, I felt the dialogue was attempting to be deep but came off as pretentious. Even more aggravating is Philip Shahbaz, Altaïr's voice actor, does a horrible job. I think a speech synthesizer would've had more emotion than this fucker.

In all aspects, Ezio should be superior. I actually can say the game has a plot, Ezio doesn't die if he falls in the water, and he has more emotion than a stone. However, I find myself liking Altaïr better. I can't really explain myself because I'm not entirely certain either. >I think it's because Ezio's personality is so flat. He's a player who's out for revenge. That's it. He's literally the same as he was in the first half hour in the game. Altaïr falls from grace, and you can see him grow and mature as he begins to think for himself, even to see beyond what he was taught.

Of course, there's just this feeling it's because I'm a medievalist, and I just prefer the first game because it takes place in that period as opposed to the Renaissance.

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Costume Quest is a turn-based RPG by the famous Tim Schaffer. The plot is simple enough: You're two twins going out for trick or treating, a goblin kidnaps one of them, and the other has to save the day. Each costume you wear turns into an epic version in battle (e.g., a vampire costume will transform you into an actual vampire) with their own special abilities. Some even help you outside of battle, like the french fry one helps coax people with its tantalizing smell of fries (yeah, don't ask).

I had a lot of fun with this game, although I could tell it was aimed at a younger audience. The battles were pathetically easy, for one. My main gripe is the quests were repetitive. Each area followed the same formula: knock on doors for candy, find rare trading cards for NPCs, bob for apples, locate kids playing hide and seek.

It's a shame because I think the concept is great, but they didn't make it shine to its full potential. Nevertheless, I had a lot of fun. The writing is good, the art style is adorable, and the game's short so even the repetition doesn't stink too much. Whether it's worth the money XBox Live and PSN are asking is another issue.

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Current Music: Matilda - Send Me on My Way

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Gay marriage is now allowed in my state! Yay!

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